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Thread Statistics | Show CCP posts - 38 post(s) |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
256
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Posted - 2014.10.09 18:28:00 -
[1] - Quote
Kismeteer wrote:In the past week, from October 2nd, rorquals have been involved in 10 kills on zkillboard.
Obviously, the drone bonus is the reason everyone is flying these goddamn things.
Seriously, does ANYONE there play eve?
I'm sure if you keep accusing CCP of not playing the game, you'll eventually convince them you're right. Keep it up, I'm rooting for you! LeeSsang. Never Forget. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
256
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Posted - 2014.10.09 18:33:00 -
[2] - Quote
Elise Randolph wrote:Did you like my joke?
Also have you considered increasing the ship maintenance bays of ships like Titans and SCs so that they fit more of a "logistical" role? I think if a titan could have a 20-50million m^3 ship maintenance bay it could start tweaking the role of the ship and make it more en vogue. It would allow an alliance to have a strategic asset in the Titan, have a subcap escort fleet to position the titan (or titans) deep into enemy space, and be able to base out of it instead of forcing every attacking foe to live in NPC null. So in this brave new world with 50million m^3 SMAs, an alliance that would have moved 250 carriers twice - jumping from NPC station to NPC station completely risk free - could instead move 10 Titans + an escort fleet of 200. Through gates. Loaded with billions of isk worth of ships. Think of how glorious that could be! Please I need this.
Please do this. If not for Supers, for Titans as they are rather only being used as mobile Jump Bridges outside the rare battle like B-R. LeeSsang. Never Forget. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
256
|
Posted - 2014.10.09 19:29:00 -
[3] - Quote
Techno Model wrote:Etrei Kordisin wrote:Marlona Sky wrote:Maybe these changes will accomplish something to break up the stagnation of null. With this watered down version it is hard to tell. Pretty much. I'm pretty disheartened to see the original idea "nerfed" in such a way. Logistics shouldn't be easy, the fact that no alliances in wars actually run out of ships goes to show very simply that logistics are far too easy. Attrition should be a thing. Being reduced to flying smaller/weaker ships due to lack of supplies should be a thing. Please, don't un-nerf bridges for anything, and don't give JFs 10LY. One of the things that made this awesome was the fact that moving things around would actually cause an element of risk; taking it back to 10LY eliminates that. It will protect PL's renter empire while allowing "elite pvp" to continue dropping black ops onto drakes. PLoebe update is pretty much confirmed now.
True story, once a week a PL member is randomly chosen to jump into our vault full of ISK and swim around in our renter money just like Scrooge McDuck does. LeeSsang. Never Forget. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
264
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Posted - 2014.10.10 03:02:00 -
[4] - Quote
Alp Khan wrote:
You can't fit a packed Megathron to any of those ~travel fit short train power projection industrials~, such as the Wreathe fit that was shared here either. That concern is completely without merit.
My understanding, as a person with no individual thought because I'm not part of your player group, was that it wasn't an issue of "you can move ships so much faster" but more so "you can move your character in that ship across half the galactic map with little to no fatigue due to the 90% or so fatigue reduction T1 haulers get." LeeSsang. Never Forget. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
264
|
Posted - 2014.10.10 03:05:00 -
[5] - Quote
Alp Khan wrote:
You are acting as if using jump freighters to haul ships isn't an expected outcome. Besides, you are pretending that T1 industrials will be able to take JB's unimpeded of power projection changes, whereas in reality, jump fatigue will still be working against them, already preventing rapid transportation under these revised changes.
Besides, it has been already proven and shown that a more convenient solution for fast moving pods/clones around already exists without using any jump mechanic: Virtually unstoppable and uncatchable travel fit interceptors.
Don't smartbombs work as a pretty good deterrent for Interceptors? LeeSsang. Never Forget. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
264
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Posted - 2014.10.10 03:24:00 -
[6] - Quote
Alp Khan wrote:Hendrick Tallardar wrote:Alp Khan wrote:
You can't fit a packed Megathron to any of those ~travel fit short train power projection industrials~, such as the Wreathe fit that was shared here either. That concern is completely without merit.
My understanding, as a person with no individual thought because I'm not part of your player group, was that it wasn't an issue of "you can move ships so much faster" but more so "you can move your character in that ship across half the galactic map with little to no fatigue due to the 90% or so fatigue reduction T1 haulers get." The ability to be staged out of say, Delve, and use a JB network + the T1 industrial to jump all the way up to say Venal (or whatever that V region in the north is) with no fatigue penalty is rather dumb. No. Not using a travel fit interceptor and bothering with any jump fatigue related mechanic to get from Delve to Venal is wrong. Travel fit interceptor will get you there faster and much safer than the supposed method of travel that you and others belonging to your player group have claimed would be preferred. Logistics was killed in its tracks with the initial proposal Greyscale came up with, and I see that he managed to address that problem rather adequately.
Odd, I never made any preference known in my post and simply asked for clarification on what was being said.
It's almost as if you can't accept people from a player group are allowed to think for themselves, that makes me sad friend. Why would you fall for such a flawed view on life? LeeSsang. Never Forget. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
264
|
Posted - 2014.10.10 03:27:00 -
[7] - Quote
Vlad Vladimir Vladinovsky wrote: I agree, I think there aren't actually as many players as CCP claims they've read about being happy with these incredibly high nerfs as there are. I think its rather that a good chunk of a minority screamed so loud that CCP wants to bury the jump drive into the ground entirely using presumptuous and erroneous buzzwords like "power projection". As a result CCP seemed to answer to these rather violently by slaughtering the ability to move a carrier so bad that many people have done the math realizing that taking a few jumps can rack you up years of fatigue so large that your character is entirely gimped from ever taking a jump ever again regardless if you even intend to play that long.
Incorrect.
They capped the fatigue at a maximum of one month, not years. LeeSsang. Never Forget. |
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